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Todo List

Class Debug
Determine if any special handling is required for various events. For example, if an alarm event arrives while processing our internal event loop, should we treat it like the user just exited the event loop, restore all of the state, and then return control back to the application using false so that the application can then process the alarm. By extension, this means that Debug must actually examine the application's interrupt event request so that it can handle unexpected events, and not change the requested events to only those the debugger is interested in.

Member SpritesBase::LoadSpriteData1D (uint32 oam_id, const uint16 *data, uint32 data_len, int *gfxid, int *gfxidsub=0)
Find out why commented out error checking fails.

Member TileManagerBase::copy16 (uint16 *dest, const uint16 *src, uint32 bytes_of_data)
Update to use dma to do these copies for performance

Class TileMap
code operator[]

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