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Classes |
| class | Tutorial01Tile |
| | The class that holds all of the data related to the application. The main simply instances one of these classes and then executes it via the "go" method. More...
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Defines |
| #define | C11 0 /**< Upper left corner of the castle. **/ |
| #define | C12 1 /**< Upper middle left of the castle. **/ |
| #define | C13 2 /**< Upper middle right of the castle. **/ |
| #define | C14 3 /**< Upper right cordner of the castle. **/ |
| #define | C21 4 /**< Lower left corner of the castle. **/ |
| #define | C22 5 /**< Lower middle left of the castle. **/ |
| #define | C23 6 /**< Lower middle right of the castle. **/ |
| #define | C24 7 /**< Lower right corner of the castle. **/ |
| #define | P11 8 /**< Upper left corner of the path. **/ |
| #define | P12 9 /**< Upper right corner of the path. **/ |
| #define | P21 12 /**< Lower left corner of the path. **/ |
| #define | P22 13 /**< Lower right cornder of the path. **/ |
| #define | T11 10 /**< Upper left corner of the tree. **/ |
| #define | T12 11 /**< Upper right corner of the tree. **/ |
| #define | T21 14 /**< Lower left corner of the tree. **/ |
| #define | T22 15 /**< Lower right cornder of the tree. **/ |
| #define | VRAM_ALL_LCD 0 /**< @todo attempt to remove **/ |
| #define | VRAM_ABCD_BG 1 /**< @todo attempt to remove **/ |
| #define | VRAM_ABCD_OBJ 2 /**< @todo attempt to remove **/ |
| #define | VRAM_ABCD_TEXTURE 3 /**< @todo attempt to remove **/ |
Typedefs |
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typedef unsigned short int | u16 |
| | This doesn't seem to be defined in NDS libraries, yet the pcx2gba outputs u16 arrays.
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Functions |
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void | InterruptHandler (void) |
| | A simple interrupt handler that accepts the IRQ_VBLANK event, invokes the application updateDisplay method.
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| int | main (int argc, char **argv) |
| | Gains access to the application and invokes the go method.
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This code has been tested in both dualis realease 2 as well as on an actual Nintendo DS via a PassMe device.